The Short Answer
Yes. You can use every asset on FreePixel in your commercial game. No attribution required. No royalties. No strings attached. That is the core promise, and we want to be absolutely clear about it up front because we know licensing anxiety is real for indie developers.
Whether you are building a game you plan to sell on Steam, publishing a mobile game with ads, creating content for YouTube, or using sprites in a commercial website, FreePixel assets are free to use. The license is intentionally simple and permissive because we believe free resources should actually be free, without asterisks or gotchas hiding in the fine print.
What You Can Do
Use FreePixel assets in any personal project without limitation. Use them in commercial projects that generate revenue through sales, ads, subscriptions, or any other monetization model. Modify the assets however you want. Change colors, resize them, combine multiple assets into new compositions, animate them, cut them apart, or transform them beyond recognition. The modified versions are yours to use under the same free terms.
Include FreePixel assets in game jams, prototypes, and student projects. Use them in educational materials and tutorials. Include them in open-source game projects. Use them in tabletop RPG materials, both digital and printed. Essentially, if you are creating something and you want pixel art in it, the answer is yes.
You can also use the assets across multiple projects simultaneously. There is no one-project-per-asset restriction. If you find a character sprite that works in three different games, use it in all three. The license applies per asset, not per project, and it has no expiration.
What You Cannot Do
The only meaningful restriction is redistribution of the raw assets. You cannot repackage FreePixel assets and sell them as an asset pack on another marketplace. You cannot claim to be the original creator of the assets. You cannot create a competing asset distribution site using FreePixel content. In simple terms, do not resell the assets as assets.
Using the assets in a game or product is completely different from reselling the assets themselves. Selling a game that contains FreePixel sprites is encouraged. Selling a sprite pack that contains FreePixel sprites is not. The distinction is whether the assets are the product or part of a product. A game is a product that uses assets. An asset pack is selling the assets directly.
If you are ever unsure whether your specific use case is covered, the rule of thumb is straightforward. Are you creating something new that uses the assets as a component? You are good. Are you redistributing the assets in their original form as the primary deliverable? That is the one thing you should not do.
Attribution Is Optional but Appreciated
The FreePixel license does not require attribution. You do not need to credit FreePixel in your game credits, store listing, or anywhere else. We made this decision deliberately because mandatory attribution requirements create real friction for developers. Nobody wants to maintain a credits list with dozens of asset sources, and forgetting one should not expose you to legal risk.
That said, if you want to credit FreePixel, we genuinely appreciate it. A mention in your game credits, a link in your project description, or a shout-out on social media helps other developers discover the resource. But this is entirely voluntary and carries no legal weight. Your game will not violate the license if you do not include attribution.
Common Scenarios Answered
Can I use these in a game I sell on Steam for twenty dollars? Yes, absolutely. Can I use them in a free-to-play mobile game with ads and in-app purchases? Yes. Can I use them in a Kickstarter-funded game? Yes. Can I use them in assets I create for a client? Yes, as long as the client is using them in a product, not reselling the raw assets.
Can I use modified versions in an NFT project? The assets themselves cannot be tokenized and sold as-is, but a game or artwork that incorporates modified assets as part of a larger creative work falls under normal use. Can I use them in a game engine tutorial on YouTube? Yes. Can I use them in a printed board game? Yes. Can I include them in an open-source game on GitHub? Yes.
If you are publishing on platforms like Steam, itch.io, Google Play, or the App Store, you will not encounter any licensing issues with FreePixel assets. No platform will flag them because there is no copyright claim to trigger. The assets are provided for exactly this kind of use, and the license is written to hold up in exactly these situations.
About Asset Licensing and Originality
FreePixel assets are created using specialized tools and then curated for quality and consistency. The practical effect for you as a developer is straightforward: assets are distributed under a clear license with no attribution chains to worry about.
Another developer might independently use similar-looking assets, which is perfectly fine. Visual similarities between pixel art pieces in this style do not create any licensing conflict for your projects. Use the assets with confidence in your commercial work.