388 monster and enemy sprites grouped by element — fire, ice, shadow, electric, poison and undead — covering slimes, golems, wolves, spiders, snakes, skeletons and giants. Transparent 200×200 pixel art for RPG bestiaries and encounter tables.
Free for personal & commercial use · No attribution required · Full license
Enemy Sprites is a bestiary built for elemental combat systems. The same core creature types — slime, golem, wolf, spider, snake, skeleton, giant, bat and more — appear across fire, ice, shadow, electric, poison and undead variants, so you can populate a lava cave, a frozen ridge and a haunted crypt with a consistent cast. A general folder adds neutral monsters, beasts and oddities that fit anywhere. Each sprite is a 200×200 transparent PNG at a shared scale with a clear silhouette, suitable for turn-based battle screens, top-down encounters or side-scroller enemies. Free for commercial use, no attribution required.
The Enemy Sprites collection collects 388 sprites in one consistent style. It's split into misc, fire, undead and electric, so you can pull just the part you need. bat and beetle armored are in there. Every file is a transparent PNG, free for commercial use with no attribution.
Import with point filtering and no compression so the palette survives. Keep everything on integer scale factors, and atlas the set into a single sheet to cut draw calls — the sprites already share a canvas size, so packing is lossless.
Yes. All 388 assets in the Enemy Sprites collection are free for personal and commercial projects, including games you sell on Steam, itch.io, or app stores. No attribution required.
Every sprite is a transparent PNG, ready to import into Unity, Godot, GameMaker, RPG Maker, Phaser, or any other game engine.
No. Free assets can be downloaded instantly without signing up — no watermarks and no download limits.