519 weapon sprites — blades, ranged weapons, polearms, blunt weapons, shields and exotic arms — each drawn in bronze, steel, golden, crystal, obsidian and rusted finishes. Transparent 200×200 pixel art for loot tables and upgrade trees.
Free for personal & commercial use · No attribution required · Full license
Weapons Arsenal is organized the way an upgrade system is. Every weapon type — from broadswords, katanas and daggers through bows, rifles and blunderbusses to spears, halberds, maces, whips, shields and oddities like flamethrowers and freeze rays — appears in six material tiers: rusted, bronze, steel, golden, crystal and obsidian. That gives you a ready-made rarity ladder where each tier shares a silhouette but reads instantly as an upgrade. Folders split the set by class (blades, ranged, polearms, blunt, shields, exotic) so you can pull just what your game needs. All sprites are 200×200 transparent PNGs with consistent angle and outline. Free for commercial use, no attribution required.
Weapons Arsenal gives you 519 item sprites to drop straight into a project. It's split into exotic, ranged, blades and polearms, so you can pull just the part you need. barbed whip and bronze barbed whip are in there. Every file is a transparent PNG, free for commercial use with no attribution.
These sit in inventory grids and shop lists, so pick one cell size and stick to it — the sprites share a canvas, so they line up without per-item nudging. Atlas them together to cut draw calls, and tint at runtime for rarity tiers instead of shipping recoloured copies.
Yes. All 519 assets in the Weapons Arsenal collection are free for personal and commercial projects, including games you sell on Steam, itch.io, or app stores. No attribution required.
Every sprite is a transparent PNG, ready to import into Unity, Godot, GameMaker, RPG Maker, Phaser, or any other game engine.
No. Free assets can be downloaded instantly without signing up — no watermarks and no download limits.